/**
 * 游戏变量类
 */
package com.key.util;

import com.key.KeyChineseChessActivity;
import com.key.KeyChineseChessAudio;
import com.key.KeyChineseChessMainMenuActivity;
import com.key.KeyChineseChessSingleGameActivity;

public class GameParams {
	public static boolean isGameStart = false;//游戏是否已开始
	public static boolean isRedTurn = true;//是否到红棋下棋
	public static int gameLevel = 1;//游戏等级
	public static KeyChineseChessActivity activity = null;//棋盘游戏activity
	public static KeyChineseChessAudio chessAudio = null;//声乐控制类
	public static KeyChineseChessMainMenuActivity mainActivity = null;//主activity
	public static KeyChineseChessSingleGameActivity singleGameActivity = null;//选择等级类
	public static int musicVolumn = 0;//音乐音量
	
	public static int soundWin = 0;//获胜音效id
	public static int soundNewGame = 0;//新游戏音效id
	public static int soundLoss = 0;//输棋音效id
	public static int soundCapture = 0;//捕获棋子音效id
	public static int soundMove = 0;//棋子移动音效id
	public static int soundPromote = 0;//将军音效id
	public static int soundEat = 0;//吃子音效id
}
